If it was +1/0, it would be terrible, but its not
How to Build a Dragon Commander Deck in MTG Building a Dragon Commander deck starts with accepting one reality: Dragons are powerful, but they are expensive and demand structure
Then along came Mirrodin and all of a sudden protection from artifacts was a pretty strong ability
The sole exception to this is if it gets kicked back to your hand, then all counters you've stashed on Skullbriar are lost
This is a Green/Blue/Red card thats an ideal choice for a Commander, with some very interesting ability text, along with First Strike and Reach
For , this artifact lets you tap two untapped creatures you control to put a creature card from your hand that shares a creature type with each tapped in that manner