Crystal, Inhuman Princess Crystal, Inhuman Princess does a lot: Its a 4-color commander that fixes your mana and accelerates you, plus the triggered ability turns many established combos into instant kills by pinging your opponents to death
It doesnt change power and toughness, which is a bummer, but you get evasion, protection, and lifelink on a single card, and that should be good enough for heroic or Voltron builds, for a start
But please try to keep your feedback constructive and dont argue with me TOO much because Ill stick to my guns on some points
Partners are inherently strong though, even if they dont spark excitement, and a deck fully built around Akiri and another artifact-centric partner can dish out some real damage
You only still play one land each turn
Most have ongoing effects or activated abilities that you can use