Before working his way up the ranks at Wizards of the Coast starting at the company in a more promotional aspect more than 20 years ago he honed his game design skills as a member of the military in the late 90s
Instead, the amount of toughness the indestructible card has will take that amount of damage from the attacking card, and the rest of the damage (the Trample damage) will be directed to the player
There are also some cool interactions along with it, including but not limited to pairing it with Zur, Eternal Schemer to smash someone with a heavy-hitting enchantment
Being able to activate Tergrid's Lantern two or three times a turn by untapping it makes it a much faster clock than Tergrid, God of Fright itself in some situations, especially if we aren't especially likely to steal anything with Tergrid
This can tap with two mana to shoot any target for damage, like your foe to give them a poison counter or a dork to give it a -1/-1
Friends on the Other Side will draw you four cards, Let the Storm Rage On will deal four damage and draw two cards, The Bear Necessities will force your opponent to discard two cards: the possibilities are endless