However, in a format like Standard, this card has potential to pile up 12 damage to your opponent, restricted to the fact that it can only be cast on your turn (barring any shenanigans that allow you to do otherwise)
If its red, you may cast it this turn, which does not allow you to put lands onto the battlefield, because a) you do not cast lands and b), even if you did, lands do not have colors despite producing colored mana
: Until end of turn, this creature's base power becomes equal to the number of Towns you control
I don't get why it's got deathtouch on a 6/6, like Grave Titan a bit overdone
Ironically, the more creatures are saved with rope counters, the more incentive there is to also pay at least until you hit diminishing returns when youre down to tokens or other inconsequential stuff
the set is really well balanced, and the consistency and extra choices built into mechanics like Blood tokens and disturb improve game quality even more than similar attempts across the last few years