Im not surprised that they printed a town-based commander to go with the new land type, but the archetype lacks the depth to be meaningful
This week, we're showing off one deck per day, and today, we start with the blue-red artifact-themed deck

Full Decklist Y'shtola, Night's Blessed G'raha Tia, Scion Reborn Alisaie Leveilleur Champions from Beyond Dancer's Chakrams Summon: Good King Mog XII Tataru Taru Thancred Waters Alphinaud Leveilleur Blue Mage's Cane Hermes, Overseer of Elpis Hraesvelgr of the First Brood Observed Stasis Eye of Nidhogg Fandaniel, Telophoroi Ascian Astrologian's Planisphere Reaper's Scythe Transpose Ardbert, Warrior of Darkness Emet-Selch of the Third Seat Estinien Varlineau Hildibrand Manderville Krile Baldesion Lyse Hext Papalymo Totolymo Urianger Augurelt Archaeomancer's Map Authority of the Consuls Cleansing Nova Final Judgment Archmage Emeritus Dig Through Time Rite of Replication Sublime Epiphany Torrential Gearhulk Crux of Fate Lethal Scheme Murderous Rider Baleful Strix Vindicate Void Rend Coveted Jewel Tome of Legends Choked Estuary Darkwater Catacombs Desolate Mire Drowned Catacomb Exotic Orchard Fetid Heath Glacial Fortress Isolated Chapel Port Town Prairie Stream Scavenger Grounds Shineshadow Snarl Skycloud Expanse Sunken Hollow Sunken Ruins Underground River White Auracite Sage's Nouliths Circle of Power Cut a Deal Lingering Souls Swords to Plowshares Hypnotic Sprite Into the Story Propaganda Bastion of Remembrance Exsanguinate Snuff Out Syphon Mind Arcane Signet Relic of Legends Sol Ring Talisman of Dominance Talisman of Hierarchy Talisman of Progress Thought Vessel Arcane Sanctum Ash Barrens Command Tower Contaminated Aquifer Demolition Field Evolving Wilds Idyllic Beachfront Path of Ancestry Sunlit Marsh Temple of the False God 3 Island 4 Swamp 4 Plains Franchise Magic: The Gathering Original Release Date August 5, 1993 Publisher Wizards of the Coast Player Count 2+ players Age Recommendation 13 years and up Length per Game Variable

In private, they can barely keep from clobbering one another
The revelation dropped when Rosewater answered the following question from an MTG player on his blog: Question: Given that you have good reasons to print large numbers of legendary creatures but players also have good reasons to want to play with multiple copies of cards unless there is a design reason for uniqueness, wouldnt this be a good time to finally get rid of the legend rule
This included not only introducing a range of online-only cards to Magic Arena, it also included buffs/nerfs to under- and overperforming cards