Its also a 3/3 Flying Menace, which is a great starting point for building up a Commander damage smackdown
But however you do it, the main goal for ramp is to cast big spells to put you in the front seat of every other deck
If a card is worth casting, its worth casting more than once and Mizzixs Mastery offers you the option to either cast your best instant or sorcery twice per game, or recast your entire graveyards worth for 8 mana
The best ones are once again going to be removal spells like Overkill, Cloud of Darkness, and Lightning Bolt
veterans like to say, You havent lived until someone chains a trap card to your trap card. Theres no mana or energy here, cards play as long as you meet their conditions
Commander Mustard has a passive ability, giving your other Soldiers an impressive array of keywords, vigilance, trample, and haste, turning them all into threats