No wonder it resonated the way it did #2 - Limit Break If you read Josh Nelsons article, you might be doing a double-take right now, seeing where they placed this, but Ill explain when I get to my number one pick
Unlike infect, which caused a creature to deal damage to players in the form of poison counters, toxic causes an additional effect
Pair this with the below cards for a massive lore-gain potential
Humans might not seem overwhelming but if I've wrathed a few times and phased out with Teferi's Protection or just made my creatures indestructible with Flawless Maneuver or Heroic Intervention, I should be able to make a push to win the game
For example, MAGIC: THE GATHERING is a trademark of Wizards of the Coast
Whenever a creature you control of the chosen type enters or attacks, draw a card