Land fetchers that are good in tournaments are not necessarily the bombs in Causal Land
Theres a cognitive load to keeping track of how many mechanics are in a given set and what they do, and remembering mechanics only on a single card each is an unnecessary load
Still, you need these effects and if you are green you may well need this
Braska's Final Aeon runs along the same lines and is a very proactive card that threatens to beat any opponent that can't stand up to it
But in return a Miirym, Sentinel Wyrm Commander deck is faster, simpler, and really pops off when it goes, doubling triggers and generating mad value
It may not fear man, but doesnt mean we need to fear it, unless theres a lot of them, then thats kinda scary I guess