So our strategy shapes itself pretty well: we use Fang to sculpt our hand and collect assets for the first half of the game, then we merge our two commanders together and beat face, taking advantage of the cards we've hoarded
If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way
Ideally, theyre going to help you get more value out of each card, make your side of the board a bit scarier, and maybe even win you the game on the spot
(Boy, they sure love giving land creatures all creature types.) I would even argue that four generic mana is easier to produce than three snow mana
Between Destined Rivals sets vanishing in seconds, new split expansion sets in Black Bolt and White Flare, and Journey Together chase cards dominating every feed, Pokmon TCG has never felt more intense
The atmosphere is shifting on the horror-plane of Innistrad, from endless moonlit night to blood-drenched wedding day