Set out on an adventure through Middle-earth with 8 Set Boosters, shiny Traditional Foil and alternate-art cards, and an oversized Spindown for life counter

Everything Comes to Dust Evolving Wilds Exotic Orchard Farewell Fiery Islet Flesh Duplicate Four Knocks Fractured Identity Frostboil Snarl Furycalm Snarl Gallifrey Falls // No More Glacial Fortress Grasp of Fate Idris, Soul of the TARDIS Inspiring Refrain Irrigated Farmland Jenny, Generated Anomaly Judoon Enforcers Kate Stewart Lightning Greaves Martha Jones Mind Stone Myriad Landscape Mystic Monastery Nanogene Conversion Ominous Cemetery Out of Time Path of Ancestry Port Town Prairie Stream Psychic Paper Regenerations Restored RMS Titanic Rogue's Passage Rory Williams Rose Tyler Rotating Fireplace Run for Your Life Sally Sparrow Sibylline Soothsayer Skycloud Expanse Sol Ring Sonic Screwdriver Star Whale Stormcarved Coast Sunbaked Canyon Sundown Pass Talisman of Conviction Talisman of Creativity TARDIS Temple of Enlightenment Temple of Epiphany Temple of the False God Temple of Triumph The Day of the Doctor The Eleventh Doctor The Eleventh Hour The Face of Boe The Girl in the Fireplace The Moment The Ninth Doctor The Pandorica The Parting of the Ways The Tenth Doctor The War Doctor The Wedding of River Song Thespian's Stage Thought Vessel Thriving Bluff Time Beetle Trenzalore Clocktower War Room Wedding Ring Wibbly-wobbly, Timey-wimey Wilfred Mott Paradox Power Bringing together the Twelfth and Thirteenth Doctors, Paradox Power is a green, blue, and red deck that likes you to play cards from just about anywhere other than you hand

not legal in sanctioned Commander play) 10 Double-sided tokens 1 Collector Booster Sample Pack with 2 special treatment cards, including 1 rare or mythic rare card 1 Deck box that can hold 100 sleeved cards 1 Life wheel 1 Strategy insert 1 Reference card You'll also find new non-foil full-art basic lands in each Commander deck, including five that depict isometric perspectives reminiscent of the classic Fallout games
A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard
In Modern that plays out as a fast clock that fights through attrition naturally, and in Commander the graveyard synergies with any sacrifice or self-mill strategy are a natural fit
suspect is the keyword action here