An artist can make these kinds of purposeful decisions and break rules with an understanding of how to still get something brilliant
Similar to Deep Trouble , four battleground cards in Palace Heis t determine the game's difficulty by adding special rules to the experience
There doesnt appear to be a spells-matter deck that Im slotting this into as a borderline, non-cantrip playable
Its the same as if you had a two drop 3/2 flyer that could only be cast if you discarded a card
- Spiraling Embers: With all those cantrips your hand can get preeeeetty big, so it is even a valid kill condition
Wall of Blossoms (Ext, S, Block) The highest placing true cantrip on the list, Wall of Blossoms plays defense with the best of them, without costing you a single card