For the most part this list is based mostly on the frequency of play the cards receive
Players then go through any of the following actions any number of times until they cannot perform any more actions, or choose to end their turn: Play a card, Use a character ability, Use an Item, Quest, and/or Challenge an opponent's exerted character
The Handoff If you can't overcome your past self, the sacred power of Light will not accept you
New-to- Magic cards like Rejoin the Fight focus on getting back up and continuing to battle, while other epic moments are captured in reprints, as seen in Rise of the Dark Realms
March of the Machine Set Booster boxes are the go-to product if you're looking to dive straight into the collectibles from the set
Those other volatile mechanics like dredge and storm have their own ways to shatter underlying assumptions about the tempo of a match, but none are quite as blatant or as versatile as having a second, cooler mana pool