It commonly goes with commanders like Krark, the Thumbless or Vial Smasher the Fierce that have strong triggered abilities to double, but most decks are happy to have access to blue
Though the Morningtide black enchantment is undoubtedly the best, all three of them are similarly useful at generating a steady stream of tokens each turn
This monks poised to set up some awesome turn-3 kills in Standard alongside certain red pump spells, though itll be a glass cannon strategy, as weve seen with Tifa
Wizards of the Coast and Square Enix have knocked it out of the park with this Universes Beyond crossover and Ive been completely caught, tangled up, in its web
As a 4/4 flyer with infect, it can stack up poison on a single opponent fast, especially combined with his cheap haste-granting ability, particularly useful when Skithiryx is rising from the command zone multiple times a game
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