At end of combat or whenever it best suits you during the combat phase (like if someone hits you with Aetherize), cast Settle the Wreckage, doing the double duty of getting yourself a bunch of lands and exiling a problematic creature set
It allows you to use the extra non-combat damage dealt to creatures and planeswalkers to hit anything else, including your opponents faces
In a deck with real cards, your proxies may still feel a bit different in a sleeve
P/T Number 200 Language English Legal Formats Commander, Legacy, Modern, Pioneer, Vintage Not Legal Formats Alchemy, Brawl, Competitive Brawl, Historic, Pauper, Standard, Timeless Rulings (11/24/2014) The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities
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You can only activate a planeswalker once per turn on your turn, so choose wisely