Cards that require you to descend every turn or so are also good payoffs, like Corpses of the Lost
The combat damage triggered ability is on par with Sword of Feast and Famine, and I love how land creatures includes Dryad Arbor and any lands you animated in addition to earthbending
There are just 17 cards in Death Toll that can trigger a Rendmaw to produce crows , which means you're just not likely to get more than a few crows out in any given game
Its the same mana investment as Masked Vandal, but without the graveyard requirement and with the ability to break up the mana across turns
The other huge upgrade that isn't a Vampire is, of course, Skullclamp, which if you're lucky enough to find / stick on the battlefield will draw you all the cards you need to close out the game
Selecting The Right Cards For Commander Deck There are several other key considerations when building an MTG Commander deck's strategy: 1