Yu-Gi-Oh!: Millennium World
A short fact about Ralts on the card states that they have the power to sense people's emotions, which is probably why it is illustrated as being there at a time that could be stressful or sad
RLC - Dragon Claw 130 Pecharunt Ability: Final Chain If this Pokmon is Knocked Out by damage from an opponent's attack, search your deck for any 1 card and put it into your hand
If you want to check out some more information on other types of foil treatment, take a look at our Holo vs Reverse Holo cards guide

higher rarities will start to mix and match effects): Artifact destruction Artifact or enchantment destruction (Naturalize) "Bounce" (Returning nonland permanents to owner's hand) Card drawing Card filtering Creature destruction Creature lockdown (Pacifism and Dehydration) Creature regrowing (Raise Dead) Creature unblockability Counterspell Damage prevention (Fog) Direct damage Discard Draining creatures and/or players Enchantment destruction Fighting "Flickering" (exile and return a creature to the battlefield) Flier destruction Forced blocking Forced sacrifice "Impulsive draw" (exile a card or cards, can cast until end of turn) Land fetching Life gain Looting/rummaging (drawing and discarding, and vice versa) "Milling" (putting cards from top of library into graveyard) "Panic" (some number of creatures can't block) Power/toughness pumping (Giant Growth) Tapping creatures (including "freezing" them, where they don't untap) Temporary stealing (Threaten) Token making Uncommon Complexity Uncommon gets to raise the bar a little on comprehension complexity and a bit more on board complexity

To add insult to injury, I found that when trying to sort cards placed in these sleeves, the notches tended to catch and make the process painfully awkward