Since it's Simic (green/blue), you can easily ramp and get Vorel of the Hull Clade active early, so you can start taking advantage of it right away
But, although it was rotated out years ago, you shouldn't go casting shade on it too soon
For example, if three Fraying Sanity Auras are attached to one player who had four cards put into their graveyard this turn, X will be four for the first ability to resolve, eight for the second, and sixteen for the third.
Despite this, Endless Punishment's abilities can make for great politics at the table and it's such an oppressive deck that it makes playing the villain oh so much fun
The effect of Volatile Stormdrake's last ability lasts indefinitely
Because of course we need the prerequisite blue counterspells