Why do basic land types matter on non-basic lands
One running theme, however, is that each of the Fantastic Four cards has a supplementary ability that can be activated for one white, one blue, one red, and one green mana, but each ability is typical of the base color of the card
(2010-08-15) If a card in your graveyard has no mana symbols in its upper right corner (because it's a land card, for example), its mana value is 0
The main weakness is the deck has limited ability to deal with noncreature permanents such as enchantments
Lands that become staples are often very expensive because of how easy it is to include them in multiple decks, and Bloomburrow brings two new contenders that I foresee following this exact trajectory
The first few definitions define "mise," but then the dictionary starts going a bit off the rails