Warehouse Krark's Thumb Krark, the Thumbless Mana Clash Mana Crypt Mana Screw Mijae Djinn Mirror March Mirrored Depths Mogg Assassin Molten Birth Molten Sentry Mutalith Vortex Beast Negative Zone Portal Odds // Ends Odds // Ends Okaun, Eye of Chaos Orcish Captain Planar Chaos Plasma Caster Pokey, the Scallywagg (playtest) Puppet's Verdict Rakdos, the Showstopper Ral Zarek Ral, Monsoon Mage Risky Move Scoria Wurm Setzer, Wandering Gambler Skittish Valesk Skyclaw Thrash Sorcerer's Strongbox Squee's Revenge Stitch in Time Tavern Scoundrel Tavern Swindler The Gold Saucer Tide of War Unleash the Flux
Ive tried out Simian Spirit Guide builds so that you can drop a turn 2 Gideon of the Trials and start going to town in a hurry, but it just felt like it took up a lot of space
Solid, really solid for Commander IMO
While Arna can go wide when making token Creatures, youll often be restricted to a small number of Creatures in the games early stages, making it imperative to get some protection up so that you arent left wide open by spot removal
If you ever manage to get two of these effects out at once, a single Sin trigger will net you four token copies of each permanent you exile
In addition to Snapcaster Mage and cards from the Final Fantasy main set, you can also find cards from the Final Fantasy Commander Precons