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With all the Fetchlands and cheap interaction in the deck, and of course Psychic Frog, its pretty easy to hit 14 cards in the yard, too
And thats good, because you want Sevinne to stay on the battlefield to copy spells you cast from the graveyard
20 Ways to Win is technically a Bracket 3 deck because of its combos and the presence of a Game Changer in Seedborn Muse
There's a very minor Card Draw theme with stuff like Syr Elenora, the Discerning and Vodalian Wave-Knight for spice, along with a bit of reanimation set-up like Exsanguinator Cavalry to help discard Knights and Haakon, Stromgald Scourge to get them back, but it's minor enough to be mostly just added resiliency to the deck, not a specific goal
First, the card doesnt get shuffled back into the library but gets destroyed instead