That version of the mechanic made enough sense in the context of FINAL FANTASY and FINAL FANTASY XIV, which inspired these Equipment cards
That said, I think that 3 toughness and not having some form of protection is detrimental for this cards playability in formats like Standard, but its still interesting in EDH or in enchantment-heavy decks
These are all things that the young and powerful Aminatou has foreseen, held in her hands, and played with
On the other hand, the article also briefly mentions that Magic can be highly addictive, leading to parents worried about their children's Magic obsession
Here are ten staple lands that I look to for mana production, card advantage and colour fixing: Command Tower Description : Command Tower taps for one mana of any colour in your Commander's colour identity
2011-01-01 If damage from a source with infect that would be dealt to a player is prevented, that player doesnt get poison counters