My last name, Fang, doesnt refer to pointy teeth, but rather to a character which means four-sided. In East Asian cultures, the number four is considered unlucky because it sounds similar to the word for death. So, a 4-mana cost feels especially fitting for this card, at least on an artistic level
Its kind of like a slow mana doubler, but theres rarely a real turnout on your investment until about two turns after you play it
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library
The primary way to control the battlefield is with creatures that force every player to sacrifice a creature when they enter
Instead I am initially focusing on treating the cards at face value of are they good enough on rate on their own and then maybe add some soft synergies like being able to crew a Worldwagon
Establishing a clear direction early helps narrow card choices and ensures each inclusion supports the central plan instead of adding unnecessary complexity