Inspiring Call One of the best incentives to play around with +1/+1 counters, Inspiring Call can draw you lots of cards as well as protect your creatures from a wrath or combat situations
It only took one reveal to get me completely jazzed for building a new deck and ruining lives with it
Seeing Visions: One (1) card sleeve based on the Secret Lair Drop Serum Visions card from Kristina Collantes for use in Magic: The Gathering Arena
Draft Boosters are also relatively straightforward
Getting 2/2s simply for playing Magic is a strong ability on its own, and opens up options for mana ramp, Voltron (making 1 creature super strong through powerups), Curses like Curse of Opulence for table politicking, and several other cool, unique effects that Auras can bring to the table as you build a token army
Now these formats, often encourage having a bunch of dudes in play, waiting to draw your enabler, or waiting till turn 4-5 to drop your lord, people will sit on their boardstate and a lot of these decks don't feel like they are encouraging you to stock up on Jace's Ingenuity to refill your hands