It doesn't matter whether you have 0 or less life, you're forced to draw a card while your library is empty, you have ten or more poison counters, you're at the end of your Nine Lives, your opponent is a Triskaidekaphile, or so on
Then whenever your foe casts a spell, you amass Orcs 1
But green often needs a devotion count for Nykthos, Shrine to Nyx, links in a Birthing Pod chain, or just bodies to mass-pump with Craterhoof Behemoth, so this green card feels like its lacking a bit of a home outside one sort of deck, a self-mill lands recursion/ramp deck
Six is always a lot to pay for this and so you are locked into always losing tempo or value unless you really luck out and get to wipe out three relevant things with it
In this format more than any other, reusable removal spells were at a premium, such as Skull Catapult and Stormbind
It needs to be Red Mana pumped into Chain Lightning, meaning that some players just have to shrug and take the brunt of this damage