You start losing the game only when youre not able to maintain a presence on the board and allow your opponent to play their deck without any disruptions
This might be because you rarely build around one defensive card like wall of omens, but can def build an aggro deck starting with a bloodghast
In the video game, this adds a layer of tactical complexity, and the same could be said for the TCGs first foray, as well
Im getting caught up on the stick language
Its particularly powerful there and an easy way to give your threats evasion and, possibly, life-gain abilities
Cavalry Charge is a White/Blue/Black Knights deck first and foremost with a splash of Go Wide Tokens, Reanimator, and Card Draw subthemes