Hogaak, Arisen Necropolis Modern (and Legacy to an extent) was dominated by Hogaak, Arisen Necropolis for a while
Notably, none of these abilities come with a once per turn clause, allowing you to keep gaining value and power as long as you have the tokens to spare
Perhaps it's because the marketing for the product was mixed - as evidenced by the fact that head designer Mark Rosewater had to clarify a few issues after seeing the backlash
Recent decks, like the Emerald/Amber option from Whispers in the Well or the Amber/Ruby Pirate deck from Azurite Sea, are balanced, ready to play right out of the box, and give you a solid feel for how different ink colors work together
Its a great planeswalker for control decks since it lets you hold up removal, but the samurai tokens it provides let you turn the corner and start pressuring your opponents faster than a regular control deck might
Even in mono-color decks, if you submit a cube deck with only basic lands, youve done something wrong