In the Pokemon Trading Card Game, a cards power comes from a combination of damage potential, strategic abilities, durability, and how well it fits into competitive decks
Here is a quick list: Common (C): Common cards have no special quirks to them
Illustrated by Drew Baker Standard Legal Alchemy Legal Pioneer Legal Historic Legal Modern Legal Brawl Legal Legacy Legal Comp
A deck only needs one or more "the Ring tempts you" cards from Tales of Middle-Earth to get started
I am leaning toward Mass Mutiny due to the cheaper CMC, even though Molten Primordial comes with a large body, and Mob Rule will likely hit more targets
Damage engines like Impact Tremors, Purphoros, God of the Forge, Goblin Bombardment, Pashalik Mons, and Throne of the God-Pharaoh let you win without even attacking, while Shared Animosity, Coat of Arms, and City on Fire make combat kills very real