First, I will rank the abilities in Theros
Once again, the more modern style seems out of place for me and I dont like the Showcase Frames compared to the regular artwork.
A new blog post giving the first details of Unlimiteds gameplay revealed mechanics that go beyond the traditional mould set by the likes of TCG classics MTG, Pokmon and Yu-Gi-Oh
Heres a recap of what weve looked at today: 48-50 mana sources (land and ramp) 10 card draw and card advantage spells 10 removal spells, some targeted and some mass removal 5 protection spells 3 to 5 finishers 20 to 25 other cards that fit with your decks strategy or theme So theres your basic structure of a Commander deck
Minamo Better than rebounding instants and sorceries, by far, is drawing cards for everything you cast
I don't know how good it'll end up being (call me a skeptic), but it certainly brings mythic rare vibes