Many archetypes tend to have their own more specific trap-negating cards, so players can mix these in with a few archetype-specific cards to ensure a more likely pull
That's because it grants all Toon monsters target protection from opposing card effects, plus it can banish the top card from its owner's Deck to prevent them from being destroyed
In some unusual cases, you may put more than one lore counter on a Saga at a time
No matter what game we play, no matter how experienced we are, weve all sat at a table and had to look up a rule, or perhaps seek some guidance on the order in which card effects trigger
Extra land drops are good in a land-based deck, it turns out
People love drawing cards and they wont mind paying 7 life for seven cards