Oftentimes, two or three specific cards working in conjunction are enough to win the game on the spot
Instead, Fallout is a complete set of Commander Decks and Collector Boosters, featuring special card treatments that ape many of the games elements, such as Pip Boy cards and isometric Land cards
This is built with squirrel synergies in mind and when paired with a couple of typal buff cards, can get real dangerous
When an early combo happens in decks that want to present a win as early as Turn 5, its generally much more reasonable to shuffle up again and go to the next game
After all, Spoils of War are best when there are more of them
It has a fantastic commander and a ton of useful creatures, all making the best use of Zinnia's (the commander) ability