This dual form of casting squeezes so much value out of each card with adventure
In regards to DnD I would have loved this aura to lose some toughness per damage taken to be more in line with the actual spell in the game (and to give it a chance in draft/sealed to be removed by swinging into it rather than having to wait for someone to remove the actual aura or creature)
A deck can have any number of cards named Dragon's Approach
When collectors open these starter decks and booster packs, they're hoping to pull one of the aforementioned 10 dual lands cards: Badlands, Bayou, Plateau, Savannah, Scrubland, Taiga, Tropical Island, Tundra, Underground Sea or Volcanic Island
To make things more confusing, some cards in certain Commander sets could only be found in the (non-draftable) boosters for the main set, and not in the accompanying precons
For one, this is the first time there are planeswalkers featured in each deck