Skin Invasion can also provide some protection against removal in the late game, or we can use it to get an annoying blocker out of the way (by enchanting our opponent's creature)
(Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Creature - Human Rogue Airlift Chaplain Flying When this creature enters, mill three cards
So that's a nice little bit of gravy on top
It exiled my top seven, of which I usually got one land drop at least before my opponent one-for-oned it (giving me a one-card advantage), or I got a spell off as well, then it was essentially a 3-for-1 in my favor
Each set has its own MUR chase card
Just like before, the Top 20 list will be focused on the amount of Standard play that I believe the cards will see throughout their lifetime in Standard and not necessarily just to start with