4 Energy is a 'lot', if you don't have ways of generating more of it, and while blowing up a single land a turn might seem slow, it is annoying, and Commander runs a lot of nonbasics
If an opponent ends up gaining control of Karona, theyll reap the benefits of their creatures that share a typing getting pumped by +3/+3
Not having to pay the mana cost for them and being able to give them haste is more than enough to win games in any format
It works like any other Magic set: there are starter packs with two ready-made decks, smaller booster packs with random cards, and so-called Commander decks for a special game mode
Love the tools
The Meathook Massacre has never been affordable, which keeps it off many tables, but trust itll turn a game around in a heartbeat if you ever see one