The Adventure Mechanic Okay, so the adventure mechanic isnt really a D&D reference, but it sort of is
Aragorn, King of Gondor As another monarch commander, Aragorn, King of Gondor excels at pushing damage through due to its ability to prevent select creatures from blocking
Targeted Removal: Oblation, Renounce the Guilds, Return to Dust, Swords to Plowshares, Unexpectedly Absent, Path to Exile, Crib Swap, Condemn, Aura of Silence, Oblivion Ring, Banishing Light Board Wipes: Planar Cleansing, Austere Command, Hour of Reckoning, Martial Coup, Retribution of the Meek, Mass Calcify, Fell the Mighty, Final Judgment, Akroma's Vengeance, Hallowed Burial, Terminus, Rout, Oblivion Stone, Perilous Vault, Angel of the Dire Hour Graveyard Wipe: Rest In Peace, Angel of Finality, Stonecloaker, Relic of Progenitus, Tormod's Crypt There's so many great cards here to play
Do you like the built-in storage
While Hall is big it is pretty easy to block and stall
The stat-line's bad and these two enters triggers are difficult to generate real value with