For example, Trample is an ability that means any excess damage that creature deals to a blocking creature is then dealt to its controller, while Haste means a creature can attack and tap the turn it enters the battlefield
[2] For example, a low curve might contain mostly 1- and 2-drops and top out at a card with 4 mana
Ingot Chewer is a fair 1 mana to destroy an artifact, but its cmc is still 5
This deck runs Cleffa instead of Budew, prioritizing cards in hand over disrutping your opponent
There's always one in every drop, sometimes it's consistent from envelope to envelope, and sometimes there's a chance at getting an ultra-rare Secret Lair bonus card
The question is, whats the best way to make maximum usage from this guy