Alliances was a pretty revolutionary set, and Thawing Glaciers was an important part of that revolution
The theme here is consistent: if you are willing to invest in a longer game where you stretch your Stage Two plays through turns 5, 6, and possibly beyond, Orzhov is going to reward you with cards that are good against both conventional attacks and predictable control elements
(Megamorph, the alternate-reality version, was not as much a hit.) I really like how manifest shows that you can take a core good design idea and extrapolate it to make something related, but different, that's equally fun
In fact, if you deliberately forge, it is very difficult for an individual to confirm that the original is authentic except by comparing it directly with the verified original and appraising it
We also haven't heard anything from Huey Jensen - who was involved in extending Standard rotation - in ages
Ulamog, the Ceaseless Hunger 7 New Ulamog is a fair bit better than the old in these kinds of application