If you arent sure of where to begin, here are a few other example Commander Deck strategies to help you get started: My commander has an awesome ability that Id like to build around and support I want to play big creatures and spells with cool abilities then run over my opponents with raw power If my opponents dont have mana, anything I do is the most powerful thing at the table Im trying to assemble certain pairs or trios of cards that form an infinite loop that will win me the game Im trying to reduce all opposing libraries to zero cards I want to dictate which cards my opponents are allowed to cast so I can curate the most powerful board position My commander should be able to attack someone for 21 points of damage and take them out of the game Lets fill the board with as many tokens as possible and turn the swarm loose on my enemies There are a lot of cool creatures in x creature type lets build a tribal strategy and see where it takes us Planeswalkers are cool I bet I can build a deck around those People should attack each other more Ill make myself an unappealing and/or unavailable target so they do that Lets give everyone extra resources, but ultimately Im the one who should benefit most from them I could go on, but you get the idea here

The Lost and the Damned Lucius the Eternal Magnus the Red Malanthrope Mawloc Mutalith Vortex Beast Neyam Shai Murad Pink Horror Primaris Chaplain Ravener The Ruinous Powers Shadow in the Warp Sister Hospitaller Sister Repentia Trygon Prime Tyranid Harridan Tyranid Prime Tzaangor Shaman Venomthrope Winged Hive Tyrant Zoanthrope Abaddon the Despoiler Be'lakor, the Dark Master Inquisitor Greyfax Magus Lucea Kane Marneus Calgar The Swarmlord Bituminous Blast Bred for the Hunt Deny Reality Hull Breach Mortify Utter End ARTIFACT Canoptek Scarab Swarm Canoptek Spyder Canoptek Tomb Sentinel Canoptek Wraith Convergence of Dominion Cryptothrall Ghost Ark The Golden Throne Goliath Truck Inquisitorial Rosette Knight Paladin Necron Monolith Night Scythe Reaver Titan Redemptor Dreadnought Resurrection Orb Sceptre of Eternal Glory Thunderhawk Gunship Arcane Signet Arcane Signet Arcane Signet Assault Suit Caged Sun Chromatic Lantern Commander's Sphere Commander's Sphere Commander's Sphere Cranial Plating Endless Atlas Everflowing Chalice Gilded Lotus Hedron Archive Herald's Horn Icon of Ancestry Mask of Memory Mind Stone Mind Stone Mystic Forge Sculpting Steel Skullclamp Sol Ring Sol Ring Sol Ring Sol Ring Talisman of Creativity Talisman of Dominance Talisman of Dominance Talisman of Hierarchy Talisman of Indulgence Talisman of Progress Thought Vessel Unstable Obelisk Wayfarer's Bauble Wayfarer's Bauble Worn Powerstone LAND Tomb Fortress Arcane Sanctum Ash Barrens Barren Moor Cave of Temptation Choked Estuary Cinder Glade Command Tower Command Tower Command Tower Crumbling Necropolis Darkwater Catacombs Desert of the Glorified Dismal Backwater Evolving Wilds Exotic Orchard Foreboding Ruins Forgotten Cave Frontier Bivouac Game Trail Memorial to Glory Molten Slagheap Myriad Landscape Opal Palace Path of Ancestry Polluted Mire Port Town Prairie Stream Reliquary Tower Rugged Highlands Scoured Barrens Skycloud Expanse Sunken Hollow Swiftwater Cliffs Temple of Abandon Temple of Epiphany Temple of Mystery Temple of the False God Terramorphic Expanse Thornwood Falls Tranquil Cove Unclaimed Territory Vault of Whispers Plains Island Island Island Swamp Swamp Swamp Swamp Swamp Mountain Mountain Forest WHITE | BLUE | BLACK | RED | GREEN MULTICOLORED | ARTIFACT | LAND | ALL CARDS

Were at that happy period of deck construction where you simply cant believe its not done yet, although youre fairly sure that faint light off in the distance is the tunnel exit
Neither of the abilities are specific to this deck and strategy, and while that makes it weaker here it might still be strong in other decks
My slightly modified list is probably worse than the original, but were showing off warp this way
Best MTG Commander Decks in Bracket 2 Once you venture to bracket two, decks become more focused