Review D&D Commander Decks Part 2 David is back to try and test the remaining two AFR Commander Decks
Also, note it's power in any deck, but in tempo, aggro with Anthem effects, artifact and dorks matter like Losheen, Hate Bears, Auras, Equipment, Voltron, +1/+1 counters matter and more this is a must kill on sight guy
Secret Lairs[] In addition to this set, two Secret Lair drops were released with Jurassic World themes
Like all Universes Beyond products, the cards of this set are only playable in Commander, Legacy, and Vintage formats
This card also lets you ink cards that arent normally inkable
The second thing is the sets Partner mechanic, which ties into another aspect of EDH many players have wanted for some time as more than a house rule: the desire to use more than one Commander at a time