So knowing we wont get another set quite like Rise, The Brothers War seems like a good way to capture that feel
Back with Magic: The Gathering was young, Wizards of the Coast produced its first of several artifact-based sets and introduced us to the Brothers War, a planet and eventually planar conflict between Mishra and Urza
Well, while I am not at liberty to tell you which cards were made to play nicely with Khans of Tarkir block, I can say that it is normal practice for us to make sure that a handful of cards in each core set play nicely not just with the current environment, but the future environment as well
Write on playtest cards, and include Alpha
The eminence ability is a godsend for a creature type populated by expensive threats, and it cant be overstated how broken this is when it works from the command zone
These decks are usually much higher power than a typical enchantment deck since they revolve around fast combos and efficient tutors