For aggressive and tempo decks: Prioritize lands that enter untapped consistently ( Fetch Lands, Fast Lands, Pain Lands ) Avoid tapped entries that slow down early pressure Accept minor life loss as a reasonable trade-off for speed For control and value-oriented decks: Tapped entries matter less when casting expensive spells turn 4+ Extra utility like scry, cycling, or card draw provides long-term value Lands like Temples, Slow Lands, and Cycling Duals become viable options Budget Considerations Without Sacrificing Performance The best dual lands in MTG span an enormous price range, but strong mana bases exist at every budget level
Make sure to discard artifacts first
Special Guests like fetch lands or iconic reprints add chase value, while flashy vault frames give decks a stylish frontier look
This mechanic comes in two stages: an initial effect and then an additional one that happens only if you spent five or more mana on the spell
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I ran into a deck with four Timetwisters as well as the exiling removal of Swords to Plowshares that did precisely that, with a couple of Braingeysers to shorten the day if needed