They get uncastable giant creatures out of our hand and into the graveyard, they refill our hand with fresh gas to play, and of course, they trigger Sefris (so long as we discard at least one creature)
If we could exert a pressure on the Magic design teams to focus a little more on cards that make Magic a better game and reduce the value ascribed to such effects that aid that end then the whole Magic experience could be seamlessly enhanced for both casual and professional play
Keeping Krenko Tapping Krenkos tap ability is useless the turn he lands unless he has haste, so the deck is stuffed with cheap ways to grant it
Theres quite a long list, with Elvish Mystic, Llanowar Elves, and Birds of Paradise being the usual suspects
Frost Mage vs
This set doubles down on red's identity as the color of speed and destruction, but also shows off just how far design has come for Commander play...against a backdrop of spacefaring theatrics