Winnowing Mythic, 392 Making our way towards the top of the list, we have the Fracture Foil variant of Winnowing
For players who love the challenge of the whole table uniting to defeat them or who just want to live out the fantasy of working together to defeat a big-bad, this MTG format pits a team of players against one extra-powerful archenemy. With some freshly Commander-centric rules tweaks and 40 brand-new and reprinted scheme cards, Archenemy is back with a vengeance, bringing a villainous twist to your Commander night
But there is one caveat: a land counts as a saving a cost of zero
You can use mind controls as part of a steal-and-sac theme, where you take an opponents creature and feed it to a sacrifice effect
With 60 cards required to be in a deck, this does not happen often
Given that the five-color ability wont come up much, this is overall a lot less exciting than I expected it to be