6 Bitterbloom Bearer A 1/1 that costs two black mana, Bitterbloom Bearer has flash and flying
A sleeper hit for collectors thanks to consistent artwork and thematic synergy
When R&D was working on the Sixth Edition rule change, I brought up to Bill Rose (the current vice president of R&D, who was the head designer at the time, and was the one mainly responsible for overseeing the Sixth Edition rules) that the "tapped artifacts shut off" rule was confusing, non-intuitive, and constantly causing problems
Haste on many of these cards would have made them a lot better, it seems
I learned this the hard way years ago when my first Dragon deck looked powerful on paper, but stalled every game because the commander did not support the tribe properly
This card is a great way to start a game because it enters untapped within the first three turns, which gives a little more wiggle room than fast lands