This way they avoid running out of cards in the end game, should the game ever get that far
This is why Im giving it the number 1 spot Just think of how many Commander games have the strongest plays starting with turn 1 Sol Ring
Zedruu the Greathearted, Blim, Comedic Genius, Jon Irenicus, Shattered One, and Inniaz, the Gale Force are the main choices for a classic hold my stuff deck
Then you spend three mana, two Phyrexian white so that could be 1 and 4 life or 2 and 2, and then sacrifice two artifacts, to place an indestructible counter here
Gathering Stone Magic: The Gathering Stone shifts the game in your favor with card advantage and cost reduction two modern interpretations of ramp and card draw that Commander thrives on
You've learned plenty about the House, and the House has learned plenty about you