The colors are vibrant, and the finish is smooth, enhancing the overall presentation
My primary criteria for group slug cards is simple: I need permanent cards that give you a steady advantage, preferably when your opponents do something to maximize the value, but many of them simply trigger on your upkeep, end step, and so on
Even three lands sacrificed make this a 9/9, allowing you to dig 9 cards to replace those lands
This Unown also features a disappointingly darker artwork, but isn't as funny as the prior iteration, even though this card holds the edge in value
Can be used for Table Top Simulator and other stuff
It's a decent creature on rate and a great way to start off with initiative whenever possible