Brave the Sands Before getting into the suites of creatures made available to us, I wanted to talk about a card I have mentioned in the pastsee Going Deep with Jarethbut I believe is so essential to this deck that it requires a repeat discussion
These permanents can exile something (either upon entering or as an activated ability), and then give you an effect based on what was exiled
Goldvein Hydra , Herd Baloth , Nissa, Voice of Zendikar , Nissa, Who Shakes the World , and Return of the Wildspeaker can help either expand your army or make it temporarily more powerful
As card games go its pretty complicated, but the jist is that you and your opponent take turns to wittle each others life down from 20 to 0
This isnt intuitive to new players, as usually creatures dont have these restrictions
Grinding Station Did you know theres only two cards in Magic with Grinding in the name, and theyre both mill spells