Thanks to having the flying keyword, Mothman can get around many blockers, allowing players to attack their opponents directly
When a certain condition is met, the card transforms into its reverse side, and you physically turn the card over
Like Overprotect its really a modal spell that is a combat trick or a saving spell, but thats great and sometimes you end up using both modes at once, and it feels great
You see, you only lose the life if you actually draw the card and don't replace it
The selling point of Sevinne is that whenever its controller casts their first instant or sorcery from their graveyard each turn, that spell is copied
A rather weak body does make him a little vulnerable and so he is not always an auto include, particularly with the abundance of other options in green