Thousand-Year Storm While this card is hilarious, it was very tough to make it work since you basically had to take turn 6 off to use it, and your deck also had to have enough cheap spells to get it going
Another bonus is allowing you to have no maximum hand size
This is a ridiculous source of card advantage, and it's indestructible, so your opponent has very few ways to deal with it
That said, there are powerful equipment like Skullclamp and the Swords, and Anchor to Reality puts them straight into play, so there's utility here
Each one has a 'passive' effect that shapes gameplay, and a chaos effect that can trigger when the Planar die is rolled
If you're anything like me, new commanders are always an opportunity for a new deck and I like to choose cards that seem to be the most fun