Once you've attacked and assigned any damage and/or status effects, your turn ends and it's your opponent's go
Combine this with some card draw and search options, and you've got the beginnings of something beautiful - but only the beginnings
I think there's a place in EDH for slower, less powerful decks and if I ever wanted to speed this up, I'd definitely look to add some faster combo payoffs that can win the game on the spot
Zombie tokens you control have trample
One Piece has followed this trend closely, with competition-based rewards consistently outperforming standard pack-pulled cards in both price stability and rarity
When he's pondering something important, he is distant and speaks only in insufferable, maddening riddles