For example, if you control both Zell Dincht and Exploration (an enchantment with "You may play an additional land on each of your turns"), you'll be able to play three lands during each of your turns
Lastly, dont ignore sealed decks
The trouble is, in eternal formats, paying 3-life is often better than paying one extra mana, so unless your playing a deck that can put Flamekin Village into play untapped, it might just be worse in the format
Just compare this to Neon Dynasty s Moonsnare Specialist if you want further proof of its excellence
On the other hand, starting with a green/blue base is incredibly strong and flexible
Now its time to raid from the spoils of combat, which is essentially what happens when players utilize the raid mechanic in Magic: The Gathering